Update Notice (Version 5.4.0) – Part 4

Por GamerGol 09 de abril de 2026 às 02:00
Update Notice (Version 5.4.0) – Part 4
Nova atualização do eFootball v5.4.0 traz melhorias na defesa, pressão, passes e mais. Confira os detalhes das novidades para os jogadores brasileiros.
Update Notice (Version 5.4.0) – Part 4
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A new Update (v5.4.0) is now available.
See below for details.

・ Made adjustments so that, while using Match-up, players can backpedal in response to the opponent's dribble, depending on the situation.
・ Made adjustments so that, in situations where an opponent is about to run into space behind, defending players are less likely to keep facing the opponent's half and start moving back too late, and instead adopt a body orientation that allows them to run back more quickly.
・ Made adjustments so that, when a player not controlled by the user applies Pressure while far from the player in possession, their movement speed is slightly reduced depending on the Player Stat "Defensive Engagement".
・ Reviewed the conditions for ending Call for Pressure, as in some cases pressing players would continue chasing even after the ball moved a large distance, making it difficult to defend according to the situation. This change reduces unnecessary chasing and makes it easier to defend with players near the point of play.
・ Made adjustments to reduce instances where a defender attempts a trapping action and misses the ball even though the opponent is about to touch it.
・ Fixed the issue where the ball touching move becomes too large when winning the ball using Pressure.
・ Reviewed the reaction timing of defenders to Lofted Passes, as they tended to react too late and were less likely to compete for the ball. This makes it easier to contest the opponent, but may also make Lofted Passes from your own half or lateral Lofted Passes less likely to go through than before.
・ Made adjustments so that, while using Match-up in close-range situations such as when the opponent is dribbling backwards, the controlled player is less likely to slow down and struggle to get close. Movement speed is increased when directional input is held towards the opponent at close range.
・ Made adjustments to reduce the tendency for opponents to keep possession too comfortably in central areas, by slightly reducing the distance between the midfield and defensive lines to make defending easier.
・ Reviewed the width of the defensive formation and made adjustments so that it is easier to concentrate in the centre. As a result, attacks through the middle may become less effective, while wide play may become more effective.
・ Made adjustments so that defenders react at a more appropriate time depending on the situation, as their reactions to slow long-range shots could be excessively delayed.

〇 Offence
・ Made adjustments to reaction timing when playing a short pass from behind to a player making a forward run, as attackers were reacting more quickly than defenders. This makes the risk of interceptions more appropriate.
・ Made adjustments to the reaction timing of defenders when defending against crosses, as previously attackers had the advantage in getting to the ball first, even if the cross was inaccurate. Now it will be slightly harder to receive crosses and, depending on the situation, will be harder to control body position even when successfully receiving the ball.
・ Fixed the issue where, after an errant pass, the cursor could switch to a player who was not the pass target, allowing them to react to and receive the ball sooner than intended.
・ Made adjustments to the judgement used for deceleration when making runs near the offside line, as players tended to slow down upon reaching the line, making it harder to break past defences.

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