Update Notice (Version 5.4.0) – Part 2

Por GamerGol 09 de abril de 2026 às 02:00
Update Notice (Version 5.4.0) – Part 2
Confira os detalhes da atualização 5.4.0 do eFootball, incluindo melhorias nos sistemas de dribles e passes para uma experiência de jogo mais fluida e realista.
Update Notice (Version 5.4.0) – Part 2
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A new Update (v5.4.0) is now available.
See below for details.

〇 Trapping
・ Reviewed trapping motions for stationary and low-speed situations to make it easier to perform traps that more closely reflect inputs.
・ Reviewed the motions and ball push for Sharp Touch traps to make it easier to perform traps that more closely reflect input.
・ Added new trapping motions to make it easier to perform intended traps while dashing.
・ Added special trapping motions that can trigger when performing a Sharp Touch with players who possess the "Cut Behind & Turn" or "Marseille Turn" skill.
・ Made adjustments to reduce cases where unintended ball pushes or movement during traps would slow down dribbling afterwards.
・ Made adjustments to reduce instances where players would knock the ball out of play when trapping while jumping near the touchline.
・ Made adjustments to reduce cases where, with certain trapping motions such as chest traps, the ball would hit the player immediately after the trap and could not be controlled.
・ Made adjustments to reduce instances where players would rotate their body in the opposite direction to the input during trapping.

〇 Passing
・ Reviewed the trajectories of long-distance Lofted Passes and Stunning Lofted Passes, and adjusted them so that these passes follow slightly higher trajectories.
・ Made adjustments so that the accuracy of Lofted Passes and aerial crosses is reduced when performed as direct passes or with Stunning Pass inputs.
・ Reviewed the spin and trajectory of Low Crosses, as they were prone to being intercepted by defenders, and made adjustments so they are more likely to go through depending on the situation. Players with a higher Player Stat "Curl" will now be able to play Low Crosses with a sharper curl.
・ Reviewed target selection when playing Low Crosses so that they are less likely to follow a trajectory towards defenders or the goalkeeper.
・ Adjusted the kick speed of Low Crosses to make it more appropriate for the distance and situation. This will reduce cases where low Stunning Crosses travel too fast, including over short distances.

〇 Shooting
・ Adjusted the trajectories of Chip Shots so that, in situations such as during Dash Dribbles where the trajectory tended to become excessively low, the ball will now follow a more appropriate trajectory based on the amount of power set in the kick gauge.
・ Reviewed the trajectories and accuracy of free kicks and made adjustments to increase the likelihood of scoring from such situations.

〇 Heading
・ Adjusted the trajectory of headed passes to nearby teammates so that the ball is less likely to hit an opponent who is competing for the header.

〇 Kicking
・ Fixed the issue where a player's movements feel sluggish after kicking the ball with certain kicking motions.
・ Made corrections to reduce the occurrence of an issue where a clearance's trajectory deviates greatly and results in an own goal.
・ Reviewed clearance trajectories so that the distance is shortened depending on a player's position on the pitch, making it less likely for clearances from near the centre line to travel extremely far.
・ Made adjustments to the deviation of clearances so that they are less likely to result in unnatural trajectories, such as being too low.
・ Adjusted the conditions for selecting kicking motions, as even players with the skill "Outside Curler" could struggle to perform outside-of-the-foot curled kicks when Smart Assist was enabled.

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